/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#include "WebGLExtensions.h"

#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLFormats.h"

namespace mozilla {

WebGLExtensionTextureFloatLinear::WebGLExtensionTextureFloatLinear(WebGLContext* webgl)
    : WebGLExtensionBase(webgl)
{
    auto& fua = webgl->mFormatUsage;

    fua->EditUsage(webgl::EffectiveFormat::RGBA32F)->isFilterable = true;
    fua->EditUsage(webgl::EffectiveFormat::RGB32F)->isFilterable = true;
    fua->EditUsage(webgl::EffectiveFormat::Luminance32FAlpha32F)->isFilterable = true;
    fua->EditUsage(webgl::EffectiveFormat::Luminance32F)->isFilterable = true;
    fua->EditUsage(webgl::EffectiveFormat::Alpha32F)->isFilterable = true;
}

WebGLExtensionTextureFloatLinear::~WebGLExtensionTextureFloatLinear()
{
}

IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionTextureFloatLinear, OES_texture_float_linear)

} // namespace mozilla
