#version 300 es

/*
** Copyright (c) 2015 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/

uniform mat2x3 mval2x3;
uniform mat2x4 mval2x4;
uniform mat3x2 mval3x2;
uniform mat3x4 mval3x4;
uniform mat4x2 mval4x2;
uniform mat4x3 mval4x3;

void main()
{

  gl_Position = vec4(mval2x3 * vec2(1.0, 2.0), 0.0) +
      mval2x4 * vec2(1.0, 2.0) +
      vec4(mval3x2 * vec3(1.0, 2.0, 3.0), 0.0, 0.0) +
      mval3x4 * vec3(1.0, 2.0, 3.0) +
      vec4(mval4x2 * vec4(1.0, 2.0, 3.0, 4.0), 0.0, 0.0) +
      vec4(mval4x3 * vec4(1.0, 2.0, 3.0, 4.0), 0.0);
}
