[setting-the-timeline-of-an-animation.html]
  [After setting timeline on paused animation it is still paused]
    expected:
      if not nightly_build: FAIL

  [After setting timeline on animation paused outside active interval it is still paused]
    expected:
      if not nightly_build: FAIL

  [After setting timeline on an idle animation without a start time it is still idle]
    expected:
      if not nightly_build: FAIL

  [After setting timeline on a play-pending animation it begins playing after pending]
    expected:
      if not nightly_build: FAIL

  [After setting timeline on a pause-pending animation it becomes paused after pending]
    expected:
      if not nightly_build: FAIL

  [After clearing timeline on paused animation it is still paused]
    expected:
      if not nightly_build: FAIL

  [After clearing timeline on finished animation it is idle]
    expected:
      if not nightly_build: FAIL

  [After clearing timeline on running animation it is idle]
    expected:
      if not nightly_build: FAIL

  [After clearing timeline on idle animation it is still idle]
    expected:
      if not nightly_build: FAIL

  [After clearing timeline on play-pending animation it is still pending]
    expected:
      if not nightly_build: FAIL

  [After clearing and re-setting timeline on play-pending animation it begins to play]
    expected:
      if not nightly_build: FAIL

  [After clearing timeline on a pause-pending animation it is still pending]
    expected:
      if not nightly_build: FAIL

  [After clearing and re-setting timeline on a pause-pending animation it completes pausing]
    expected:
      if not nightly_build: FAIL

  [After clearing and re-setting timeline on an animation in the middle of an aborted pause, it continues playing using the same start time]
    expected:
      if not nightly_build: FAIL

  [After transitioning from a null timeline on an animation with a sufficiently ancient start time it is finished]
    expected:
      if release_or_beta: FAIL

  [After clearing timeline on running animation it is still running]
    expected:
      if release_or_beta: FAIL

  [After transitioning from a null timeline on an animation with a start time it is still running]
    expected:
      if release_or_beta: FAIL

  [After clearing timeline on finished animation it is running]
    expected:
      if release_or_beta: FAIL

