[cts.https.html?q=webgpu:api,operation,storage_texture,read_only:basic:*]
  implementation-status: backlog
  [:format="bgra8unorm";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="bgra8unorm";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32float";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32float";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32float";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32float";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32sint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32sint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32sint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32uint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32uint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32uint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="r32uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="r32uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32float";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32float";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32float";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32float";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32sint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32sint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32sint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32uint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32uint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32uint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rg32uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rg32uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16float";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16float";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16float";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16float";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16sint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16sint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16sint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16uint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16uint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16uint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba16uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba16uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32float";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32float";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32float";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32float";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32float";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32sint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32sint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32sint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32uint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32uint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32uint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba32uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba32uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8sint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8sint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8sint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8sint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8snorm";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8uint";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8uint";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8uint";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8uint";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="compute";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="compute";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="compute";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="compute";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="compute";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="fragment";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="fragment";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="fragment";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="fragment";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="fragment";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="vertex";dimension="1d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="vertex";dimension="2d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="vertex";dimension="2d";depthOrArrayLayers=2]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="vertex";dimension="3d";depthOrArrayLayers=1]
    expected: FAIL

  [:format="rgba8unorm";shaderStage="vertex";dimension="3d";depthOrArrayLayers=2]
    expected: FAIL
