/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is mozilla.org code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 1998
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   David W. Hyatt <hyatt@netscape.com>
 *   Ben Goodger <ben@netscape.com>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#include "nsIBoxObject.idl"

interface nsIDOMElement;

[scriptable, uuid(A41AF368-9F73-4D73-A058-49DD7E41F9EA)]
interface nsIPopupBoxObject : nsISupports
{
  /**
   *  This method is deprecated. Use openPopup or openPopupAtScreen instead.
   */
  void showPopup(in nsIDOMElement srcContent, in nsIDOMElement popupContent,
                 in long xpos, in long ypos,
                 in wstring popupType, in wstring anchorAlignment, 
                 in wstring popupAlignment);

  /**
   *  Hide the popup if it is open.
   */
  void hidePopup();

  /** 
   * Allow the popup to automatically position itself.
   */
  attribute boolean autoPosition;

  /**
   * If keyboard navigation is enabled, the keyboard may be used to navigate
   * the menuitems on the popup. Enabling keyboard navigation is the default
   * behaviour and will install capturing key event listeners on the popup
   * that do not propagate key events to the contents. If you wish to place
   * elements in a popup which accept key events, such as textboxes, keyboard
   * navigation should be disabled.
   *
   * Setting ignorekeys="true" on the popup element also disables keyboard
   * navigation, and is recommended over calling this method.
   */
  void enableKeyboardNavigator(in boolean enableKeyboardNavigator);

  /** 
   * Enable automatic popup dismissal. This only has effect when called
   * on an open popup.
   */
  void enableRollup(in boolean enableRollup);

  /**
   * Control whether the event that caused the popup to be automatically
   * dismissed ("rolled up") should be consumed, or dispatched as a
   * normal event.  This should be set immediately before calling showPopup()
   * if non-default behavior is desired.
   */
  const PRUint32 ROLLUP_DEFAULT = 0;   /* widget/platform default */
  const PRUint32 ROLLUP_CONSUME = 1;   /* consume the rollup event */
  const PRUint32 ROLLUP_NO_CONSUME = 2; /* don't consume the rollup event */
  void setConsumeRollupEvent(in PRUint32 consume);

  /** 
   * Size the popup to the given dimensions
   */
  void sizeTo(in long width, in long height);

  /**
   * Move the popup to a point on screen in CSS pixels.
   */
  void moveTo(in long left, in long top);

  /**
   * Open the popup relative to a specified node at a specific location.
   *
   * The popup may be either anchored to another node or opened freely.
   * To anchor a popup to a node, supply an anchor node and set the position
   * to a string indicating the manner in which the popup should be anchored.
   * Possible values for position are:
   *    before_start, before_end, after_start, after_end,
   *    start_before, start_after, end_before, end_after,
   *    overlap, after_pointer
   *
   * The anchor node does not need to be in the same document as the popup.
   *
   * If the attributesOverride argument is true, the popupanchor, popupalign
   * and position attributes on the popup node override the position value
   * argument. If attributesOverride is false, the attributes are only used
   * if position is empty.
   *
   * For an anchored popup, the x and y arguments may be used to offset the 
   * popup from its anchored position by some number, measured in CSS pixels.
   *
   * Unanchored popups may be created by supplying null as the anchor node.
   * An unanchored popup appears at the position specified by x and y,
   * relative to the viewport of the document containing the popup node. In
   * this case, position and attributesOverride are ignored.
   *
   * @param anchorElement the node to anchor the popup to, may be null
   * @param position manner is which to anchor the popup to node
   * @param x horizontal offset
   * @param y vertical offset
   * @param isContextMenu true for context menus, false for other popups
   * @param attributesOverride true if popup node attributes override position
   */
  void openPopup(in nsIDOMElement anchorElement,
                 in AString position,
                 in long x, in long y,
                 in boolean isContextMenu,
                 in boolean attributesOverride);

  /**
   * Open the popup at a specific screen position specified by x and y. This
   * position may be adjusted if it would cause the popup to be off of the
   * screen. The x and y coordinates are measured in CSS pixels. The monitor
   * selected is determined within the platform specific widget code, but
   * in general, the coordinates are relative to the screen the window
   * containing the popup is on.
   *
   * @param isContextMenu true for context menus, false for other popups
   * @param x horizontal screen position
   * @param y vertical screen position
   */
  void openPopupAtScreen(in long x, in long y, in boolean isContextMenu);

  /**
   * Returns the state of the popup:
   *   closed - the popup is closed
   *   open - the popup is open
   *   showing - the popup is in the process of being shown
   *   hiding - the popup is in the process of being hidden
   */
  readonly attribute AString popupState;
};

%{C++
nsresult
NS_NewPopupBoxObject(nsIBoxObject** aResult);

%}
