/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

this.EXPORTED_SYMBOLS = [
  "EngineManager",
  "Engine",
  "SyncEngine",
  "Tracker",
  "Store"
];

const {classes: Cc, interfaces: Ci, results: Cr, utils: Cu} = Components;

Cu.import("resource://services-common/async.js");
Cu.import("resource://services-common/log4moz.js");
Cu.import("resource://services-common/observers.js");
Cu.import("resource://services-common/utils.js");
Cu.import("resource://services-sync/constants.js");
Cu.import("resource://services-sync/identity.js");
Cu.import("resource://services-sync/record.js");
Cu.import("resource://services-sync/resource.js");
Cu.import("resource://services-sync/util.js");

/*
 * Trackers are associated with a single engine and deal with
 * listening for changes to their particular data type.
 *
 * There are two things they keep track of:
 * 1) A score, indicating how urgently the engine wants to sync
 * 2) A list of IDs for all the changed items that need to be synced
 * and updating their 'score', indicating how urgently they
 * want to sync.
 *
 */
this.Tracker = function Tracker(name, engine) {
  if (!engine) {
    throw new Error("Tracker must be associated with an Engine instance.");
  }

  name = name || "Unnamed";
  this.name = this.file = name.toLowerCase();
  this.engine = engine;

  this._log = Log4Moz.repository.getLogger("Sync.Tracker." + name);
  let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
  this._log.level = Log4Moz.Level[level];

  this._score = 0;
  this._ignored = [];
  this.ignoreAll = false;
  this.changedIDs = {};
  this.loadChangedIDs();
}
Tracker.prototype = {
  /*
   * Score can be called as often as desired to decide which engines to sync
   *
   * Valid values for score:
   * -1: Do not sync unless the user specifically requests it (almost disabled)
   * 0: Nothing has changed
   * 100: Please sync me ASAP!
   *
   * Setting it to other values should (but doesn't currently) throw an exception
   */
  get score() {
    return this._score;
  },

  set score(value) {
    this._score = value;
    Observers.notify("weave:engine:score:updated", this.name);
  },

  // Should be called by service everytime a sync has been done for an engine
  resetScore: function T_resetScore() {
    this._score = 0;
  },

  persistChangedIDs: true,

  /**
   * Persist changedIDs to disk at a later date.
   * Optionally pass a callback to be invoked when the write has occurred.
   */
  saveChangedIDs: function (cb) {
    if (!this.persistChangedIDs) {
      this._log.debug("Not saving changedIDs.");
      return;
    }
    Utils.namedTimer(function() {
      Utils.jsonSave("changes/" + this.file, this, this.changedIDs, cb);
    }, 1000, this, "_lazySave");
  },

  loadChangedIDs: function (cb) {
    Utils.jsonLoad("changes/" + this.file, this, function(json) {
      if (json && (typeof(json) == "object")) {
        this.changedIDs = json;
      } else {
        this._log.warn("Changed IDs file " + this.file + " contains non-object value.");
        json = null;
      }
      if (cb) {
        cb.call(this, json);
      }
    });
  },

  // ignore/unignore specific IDs.  Useful for ignoring items that are
  // being processed, or that shouldn't be synced.
  // But note: not persisted to disk

  ignoreID: function T_ignoreID(id) {
    this.unignoreID(id);
    this._ignored.push(id);
  },

  unignoreID: function T_unignoreID(id) {
    let index = this._ignored.indexOf(id);
    if (index != -1)
      this._ignored.splice(index, 1);
  },

  addChangedID: function addChangedID(id, when) {
    if (!id) {
      this._log.warn("Attempted to add undefined ID to tracker");
      return false;
    }
    if (this.ignoreAll || (id in this._ignored))
      return false;

    // Default to the current time in seconds if no time is provided
    if (when == null)
      when = Math.floor(Date.now() / 1000);

    // Add/update the entry if we have a newer time
    if ((this.changedIDs[id] || -Infinity) < when) {
      this._log.trace("Adding changed ID: " + [id, when]);
      this.changedIDs[id] = when;
      this.saveChangedIDs(this.onSavedChangedIDs);
    }
    return true;
  },

  removeChangedID: function T_removeChangedID(id) {
    if (!id) {
      this._log.warn("Attempted to remove undefined ID to tracker");
      return false;
    }
    if (this.ignoreAll || (id in this._ignored))
      return false;
    if (this.changedIDs[id] != null) {
      this._log.trace("Removing changed ID " + id);
      delete this.changedIDs[id];
      this.saveChangedIDs();
    }
    return true;
  },

  clearChangedIDs: function T_clearChangedIDs() {
    this._log.trace("Clearing changed ID list");
    this.changedIDs = {};
    this.saveChangedIDs();
  }
};



/**
 * The Store serves as the interface between Sync and stored data.
 *
 * The name "store" is slightly a misnomer because it doesn't actually "store"
 * anything. Instead, it serves as a gateway to something that actually does
 * the "storing."
 *
 * The store is responsible for record management inside an engine. It tells
 * Sync what items are available for Sync, converts items to and from Sync's
 * record format, and applies records from Sync into changes on the underlying
 * store.
 *
 * Store implementations require a number of functions to be implemented. These
 * are all documented below.
 *
 * For stores that deal with many records or which have expensive store access
 * routines, it is highly recommended to implement a custom applyIncomingBatch
 * and/or applyIncoming function on top of the basic APIs.
 */

this.Store = function Store(name, engine) {
  if (!engine) {
    throw new Error("Store must be associated with an Engine instance.");
  }

  name = name || "Unnamed";
  this.name = name.toLowerCase();
  this.engine = engine;

  this._log = Log4Moz.repository.getLogger("Sync.Store." + name);
  let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
  this._log.level = Log4Moz.Level[level];

  XPCOMUtils.defineLazyGetter(this, "_timer", function() {
    return Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
  });
}
Store.prototype = {

  _sleep: function _sleep(delay) {
    let cb = Async.makeSyncCallback();
    this._timer.initWithCallback(cb, delay, Ci.nsITimer.TYPE_ONE_SHOT);
    Async.waitForSyncCallback(cb);
  },

  /**
   * Apply multiple incoming records against the store.
   *
   * This is called with a set of incoming records to process. The function
   * should look at each record, reconcile with the current local state, and
   * make the local changes required to bring its state in alignment with the
   * record.
   *
   * The default implementation simply iterates over all records and calls
   * applyIncoming(). Store implementations may overwrite this function
   * if desired.
   *
   * @param  records Array of records to apply
   * @return Array of record IDs which did not apply cleanly
   */
  applyIncomingBatch: function applyIncomingBatch(records) {
    let failed = [];
    for each (let record in records) {
      try {
        this.applyIncoming(record);
      } catch (ex if (ex.code == Engine.prototype.eEngineAbortApplyIncoming)) {
        // This kind of exception should have a 'cause' attribute, which is an
        // originating exception.
        // ex.cause will carry its stack with it when rethrown.
        throw ex.cause;
      } catch (ex) {
        this._log.warn("Failed to apply incoming record " + record.id);
        this._log.warn("Encountered exception: " + Utils.exceptionStr(ex));
        failed.push(record.id);
      }
    };
    return failed;
  },

  /**
   * Apply a single record against the store.
   *
   * This takes a single record and makes the local changes required so the
   * local state matches what's in the record.
   *
   * The default implementation calls one of remove(), create(), or update()
   * depending on the state obtained from the store itself. Store
   * implementations may overwrite this function if desired.
   *
   * @param record
   *        Record to apply
   */
  applyIncoming: function Store_applyIncoming(record) {
    if (record.deleted)
      this.remove(record);
    else if (!this.itemExists(record.id))
      this.create(record);
    else
      this.update(record);
  },

  // override these in derived objects

  /**
   * Create an item in the store from a record.
   *
   * This is called by the default implementation of applyIncoming(). If using
   * applyIncomingBatch(), this won't be called unless your store calls it.
   *
   * @param record
   *        The store record to create an item from
   */
  create: function Store_create(record) {
    throw "override create in a subclass";
  },

  /**
   * Remove an item in the store from a record.
   *
   * This is called by the default implementation of applyIncoming(). If using
   * applyIncomingBatch(), this won't be called unless your store calls it.
   *
   * @param record
   *        The store record to delete an item from
   */
  remove: function Store_remove(record) {
    throw "override remove in a subclass";
  },

  /**
   * Update an item from a record.
   *
   * This is called by the default implementation of applyIncoming(). If using
   * applyIncomingBatch(), this won't be called unless your store calls it.
   *
   * @param record
   *        The record to use to update an item from
   */
  update: function Store_update(record) {
    throw "override update in a subclass";
  },

  /**
   * Determine whether a record with the specified ID exists.
   *
   * Takes a string record ID and returns a booleans saying whether the record
   * exists.
   *
   * @param  id
   *         string record ID
   * @return boolean indicating whether record exists locally
   */
  itemExists: function Store_itemExists(id) {
    throw "override itemExists in a subclass";
  },

  /**
   * Create a record from the specified ID.
   *
   * If the ID is known, the record should be populated with metadata from
   * the store. If the ID is not known, the record should be created with the
   * delete field set to true.
   *
   * @param  id
   *         string record ID
   * @param  collection
   *         Collection to add record to. This is typically passed into the
   *         constructor for the newly-created record.
   * @return record type for this engine
   */
  createRecord: function Store_createRecord(id, collection) {
    throw "override createRecord in a subclass";
  },

  /**
   * Change the ID of a record.
   *
   * @param  oldID
   *         string old/current record ID
   * @param  newID
   *         string new record ID
   */
  changeItemID: function Store_changeItemID(oldID, newID) {
    throw "override changeItemID in a subclass";
  },

  /**
   * Obtain the set of all known record IDs.
   *
   * @return Object with ID strings as keys and values of true. The values
   *         are ignored.
   */
  getAllIDs: function Store_getAllIDs() {
    throw "override getAllIDs in a subclass";
  },

  /**
   * Wipe all data in the store.
   *
   * This function is called during remote wipes or when replacing local data
   * with remote data.
   *
   * This function should delete all local data that the store is managing. It
   * can be thought of as clearing out all state and restoring the "new
   * browser" state.
   */
  wipe: function Store_wipe() {
    throw "override wipe in a subclass";
  }
};

this.EngineManager = function EngineManager(service) {
  this.service = service;

  this._engines = {};
  this._log = Log4Moz.repository.getLogger("Sync.EngineManager");
  this._log.level = Log4Moz.Level[Svc.Prefs.get(
    "log.logger.service.engines", "Debug")];
}
EngineManager.prototype = {
  get: function get(name) {
    // Return an array of engines if we have an array of names
    if (Array.isArray(name)) {
      let engines = [];
      name.forEach(function(name) {
        let engine = this.get(name);
        if (engine)
          engines.push(engine);
      }, this);
      return engines;
    }

    let engine = this._engines[name];
    if (!engine) {
      this._log.debug("Could not get engine: " + name);
      if (Object.keys)
        this._log.debug("Engines are: " + JSON.stringify(Object.keys(this._engines)));
    }
    return engine;
  },

  getAll: function getAll() {
    return [engine for ([name, engine] in Iterator(this._engines))];
  },

  getEnabled: function getEnabled() {
    return this.getAll().filter(function(engine) engine.enabled);
  },

  /**
   * Register an Engine to the service. Alternatively, give an array of engine
   * objects to register.
   *
   * @param engineObject
   *        Engine object used to get an instance of the engine
   * @return The engine object if anything failed
   */
  register: function register(engineObject) {
    if (Array.isArray(engineObject))
      return engineObject.map(this.register, this);

    try {
      let engine = new engineObject(this.service);
      let name = engine.name;
      if (name in this._engines)
        this._log.error("Engine '" + name + "' is already registered!");
      else
        this._engines[name] = engine;
    }
    catch(ex) {
      this._log.error(CommonUtils.exceptionStr(ex));

      let mesg = ex.message ? ex.message : ex;
      let name = engineObject || "";
      name = name.prototype || "";
      name = name.name || "";

      let out = "Could not initialize engine '" + name + "': " + mesg;
      this._log.error(out);

      return engineObject;
    }
  },

  unregister: function unregister(val) {
    let name = val;
    if (val instanceof Engine)
      name = val.name;
    delete this._engines[name];
  },

  clear: function clear() {
    for (let name in this._engines) {
      delete this._engines[name];
    }
  },
};

this.Engine = function Engine(name, service) {
  if (!service) {
    throw new Error("Engine must be associated with a Service instance.");
  }

  this.Name = name || "Unnamed";
  this.name = name.toLowerCase();
  this.service = service;

  this._notify = Utils.notify("weave:engine:");
  this._log = Log4Moz.repository.getLogger("Sync.Engine." + this.Name);
  let level = Svc.Prefs.get("log.logger.engine." + this.name, "Debug");
  this._log.level = Log4Moz.Level[level];

  this._tracker; // initialize tracker to load previously changed IDs
  this._log.debug("Engine initialized");
}
Engine.prototype = {
  // _storeObj, and _trackerObj should to be overridden in subclasses
  _storeObj: Store,
  _trackerObj: Tracker,

  // Local 'constant'.
  // Signal to the engine that processing further records is pointless.
  eEngineAbortApplyIncoming: "error.engine.abort.applyincoming",

  get prefName() this.name,
  get enabled() Svc.Prefs.get("engine." + this.prefName, false),
  set enabled(val) Svc.Prefs.set("engine." + this.prefName, !!val),

  get score() this._tracker.score,

  get _store() {
    let store = new this._storeObj(this.Name, this);
    this.__defineGetter__("_store", function() store);
    return store;
  },

  get _tracker() {
    let tracker = new this._trackerObj(this.Name, this);
    this.__defineGetter__("_tracker", function() tracker);
    return tracker;
  },

  sync: function Engine_sync() {
    if (!this.enabled)
      return;

    if (!this._sync)
      throw "engine does not implement _sync method";

    this._notify("sync", this.name, this._sync)();
  },

  /**
   * Get rid of any local meta-data
   */
  resetClient: function Engine_resetClient() {
    if (!this._resetClient)
      throw "engine does not implement _resetClient method";

    this._notify("reset-client", this.name, this._resetClient)();
  },

  _wipeClient: function Engine__wipeClient() {
    this.resetClient();
    this._log.debug("Deleting all local data");
    this._tracker.ignoreAll = true;
    this._store.wipe();
    this._tracker.ignoreAll = false;
    this._tracker.clearChangedIDs();
  },

  wipeClient: function Engine_wipeClient() {
    this._notify("wipe-client", this.name, this._wipeClient)();
  }
};

this.SyncEngine = function SyncEngine(name, service) {
  Engine.call(this, name || "SyncEngine", service);

  this.loadToFetch();
  this.loadPreviousFailed();
}

// Enumeration to define approaches to handling bad records.
// Attached to the constructor to allow use as a kind of static enumeration.
SyncEngine.kRecoveryStrategy = {
  ignore: "ignore",
  retry:  "retry",
  error:  "error"
};

SyncEngine.prototype = {
  __proto__: Engine.prototype,
  _recordObj: CryptoWrapper,
  version: 1,
  
  // How many records to pull in a single sync. This is primarily to avoid very
  // long first syncs against profiles with many history records.
  downloadLimit: null,
  
  // How many records to pull at one time when specifying IDs. This is to avoid
  // URI length limitations.
  guidFetchBatchSize: DEFAULT_GUID_FETCH_BATCH_SIZE,
  mobileGUIDFetchBatchSize: DEFAULT_MOBILE_GUID_FETCH_BATCH_SIZE,
  
  // How many records to process in a single batch.
  applyIncomingBatchSize: DEFAULT_STORE_BATCH_SIZE,

  get storageURL() Svc.Prefs.get("clusterURL") + SYNC_API_VERSION +
    "/" + this.service.identity.username + "/storage/",

  get engineURL() this.storageURL + this.name,

  get cryptoKeysURL() this.storageURL + "crypto/keys",

  get metaURL() this.storageURL + "meta/global",

  get syncID() {
    // Generate a random syncID if we don't have one
    let syncID = Svc.Prefs.get(this.name + ".syncID", "");
    return syncID == "" ? this.syncID = Utils.makeGUID() : syncID;
  },
  set syncID(value) {
    Svc.Prefs.set(this.name + ".syncID", value);
  },

  /*
   * lastSync is a timestamp in server time.
   */
  get lastSync() {
    return parseFloat(Svc.Prefs.get(this.name + ".lastSync", "0"));
  },
  set lastSync(value) {
    // Reset the pref in-case it's a number instead of a string
    Svc.Prefs.reset(this.name + ".lastSync");
    // Store the value as a string to keep floating point precision
    Svc.Prefs.set(this.name + ".lastSync", value.toString());
  },
  resetLastSync: function SyncEngine_resetLastSync() {
    this._log.debug("Resetting " + this.name + " last sync time");
    Svc.Prefs.reset(this.name + ".lastSync");
    Svc.Prefs.set(this.name + ".lastSync", "0");
    this.lastSyncLocal = 0;
  },

  get toFetch() this._toFetch,
  set toFetch(val) {
    // Coerce the array to a string for more efficient comparison.
    if (val + "" == this._toFetch) {
      return;
    }
    this._toFetch = val;
    Utils.namedTimer(function () {
      Utils.jsonSave("toFetch/" + this.name, this, val);
    }, 0, this, "_toFetchDelay");
  },

  loadToFetch: function loadToFetch() {
    // Initialize to empty if there's no file
    this._toFetch = [];
    Utils.jsonLoad("toFetch/" + this.name, this, function(toFetch) {
      if (toFetch) {
        this._toFetch = toFetch;
      }
    });
  },

  get previousFailed() this._previousFailed,
  set previousFailed(val) {
    // Coerce the array to a string for more efficient comparison.
    if (val + "" == this._previousFailed) {
      return;
    }
    this._previousFailed = val;
    Utils.namedTimer(function () {
      Utils.jsonSave("failed/" + this.name, this, val);
    }, 0, this, "_previousFailedDelay");
  },

  loadPreviousFailed: function loadPreviousFailed() {
    // Initialize to empty if there's no file
    this._previousFailed = [];
    Utils.jsonLoad("failed/" + this.name, this, function(previousFailed) {
      if (previousFailed) {
        this._previousFailed = previousFailed;
      }
    });
  },

  /*
   * lastSyncLocal is a timestamp in local time.
   */
  get lastSyncLocal() {
    return parseInt(Svc.Prefs.get(this.name + ".lastSyncLocal", "0"), 10);
  },
  set lastSyncLocal(value) {
    // Store as a string because pref can only store C longs as numbers.
    Svc.Prefs.set(this.name + ".lastSyncLocal", value.toString());
  },

  /*
   * Returns a mapping of IDs -> changed timestamp. Engine implementations
   * can override this method to bypass the tracker for certain or all
   * changed items.
   */
  getChangedIDs: function getChangedIDs() {
    return this._tracker.changedIDs;
  },

  // Create a new record using the store and add in crypto fields
  _createRecord: function SyncEngine__createRecord(id) {
    let record = this._store.createRecord(id, this.name);
    record.id = id;
    record.collection = this.name;
    return record;
  },

  // Any setup that needs to happen at the beginning of each sync.
  _syncStartup: function SyncEngine__syncStartup() {

    // Determine if we need to wipe on outdated versions
    let metaGlobal = this.service.recordManager.get(this.metaURL);
    let engines = metaGlobal.payload.engines || {};
    let engineData = engines[this.name] || {};

    let needsWipe = false;

    // Assume missing versions are 0 and wipe the server
    if ((engineData.version || 0) < this.version) {
      this._log.debug("Old engine data: " + [engineData.version, this.version]);

      // Prepare to clear the server and upload everything
      needsWipe = true;
      this.syncID = "";

      // Set the newer version and newly generated syncID
      engineData.version = this.version;
      engineData.syncID = this.syncID;

      // Put the new data back into meta/global and mark for upload
      engines[this.name] = engineData;
      metaGlobal.payload.engines = engines;
      metaGlobal.changed = true;
    }
    // Don't sync this engine if the server has newer data
    else if (engineData.version > this.version) {
      let error = new String("New data: " + [engineData.version, this.version]);
      error.failureCode = VERSION_OUT_OF_DATE;
      throw error;
    }
    // Changes to syncID mean we'll need to upload everything
    else if (engineData.syncID != this.syncID) {
      this._log.debug("Engine syncIDs: " + [engineData.syncID, this.syncID]);
      this.syncID = engineData.syncID;
      this._resetClient();
    };

    // Delete any existing data and reupload on bad version or missing meta.
    // No crypto component here...? We could regenerate per-collection keys...
    if (needsWipe) {
      this.wipeServer();
    }

    // Save objects that need to be uploaded in this._modified. We also save
    // the timestamp of this fetch in this.lastSyncLocal. As we successfully
    // upload objects we remove them from this._modified. If an error occurs
    // or any objects fail to upload, they will remain in this._modified. At
    // the end of a sync, or after an error, we add all objects remaining in
    // this._modified to the tracker.
    this.lastSyncLocal = Date.now();
    if (this.lastSync) {
      this._modified = this.getChangedIDs();
    } else {
      // Mark all items to be uploaded, but treat them as changed from long ago
      this._log.debug("First sync, uploading all items");
      this._modified = {};
      for (let id in this._store.getAllIDs()) {
        this._modified[id] = 0;
      }
    }
    // Clear the tracker now. If the sync fails we'll add the ones we failed
    // to upload back.
    this._tracker.clearChangedIDs();

    this._log.info(Object.keys(this._modified).length +
                   " outgoing items pre-reconciliation");

    // Keep track of what to delete at the end of sync
    this._delete = {};
  },

  /**
   * A tiny abstraction to make it easier to test incoming record
   * application.
   */
  _itemSource: function () {
    return new Collection(this.engineURL, this._recordObj, this.service);
  },

  /**
   * Process incoming records.
   * In the most awful and untestable way possible.
   * This now accepts something that makes testing vaguely less impossible.
   */
  _processIncoming: function (newitems) {
    this._log.trace("Downloading & applying server changes");

    // Figure out how many total items to fetch this sync; do less on mobile.
    let batchSize = Infinity;
    let isMobile = (Svc.Prefs.get("client.type") == "mobile");

    if (!newitems) {
      newitems = this._itemSource();
    }

    if (isMobile) {
      batchSize = MOBILE_BATCH_SIZE;
    }
    newitems.newer = this.lastSync;
    newitems.full  = true;
    newitems.limit = batchSize;
    
    // applied    => number of items that should be applied.
    // failed     => number of items that failed in this sync.
    // newFailed  => number of items that failed for the first time in this sync.
    // reconciled => number of items that were reconciled.
    let count = {applied: 0, failed: 0, newFailed: 0, reconciled: 0};
    let handled = [];
    let applyBatch = [];
    let failed = [];
    let failedInPreviousSync = this.previousFailed;
    let fetchBatch = Utils.arrayUnion(this.toFetch, failedInPreviousSync);
    // Reset previousFailed for each sync since previously failed items may not fail again.
    this.previousFailed = [];

    // Used (via exceptions) to allow the record handler/reconciliation/etc.
    // methods to signal that they would like processing of incoming records to
    // cease.
    let aborting = undefined;

    function doApplyBatch() {
      this._tracker.ignoreAll = true;
      try {
        failed = failed.concat(this._store.applyIncomingBatch(applyBatch));
      } catch (ex) {
        // Catch any error that escapes from applyIncomingBatch. At present
        // those will all be abort events.
        this._log.warn("Got exception " + Utils.exceptionStr(ex) +
                       ", aborting processIncoming.");
        aborting = ex;
      }
      this._tracker.ignoreAll = false;
      applyBatch = [];
    }

    function doApplyBatchAndPersistFailed() {
      // Apply remaining batch.
      if (applyBatch.length) {
        doApplyBatch.call(this);
      }
      // Persist failed items so we refetch them.
      if (failed.length) {
        this.previousFailed = Utils.arrayUnion(failed, this.previousFailed);
        count.failed += failed.length;
        this._log.debug("Records that failed to apply: " + failed);
        failed = [];
      }
    }

    let key = this.service.collectionKeys.keyForCollection(this.name);

    // Not binding this method to 'this' for performance reasons. It gets
    // called for every incoming record.
    let self = this;

    newitems.recordHandler = function(item) {
      if (aborting) {
        return;
      }

      // Grab a later last modified if possible
      if (self.lastModified == null || item.modified > self.lastModified)
        self.lastModified = item.modified;

      // Track the collection for the WBO.
      item.collection = self.name;

      // Remember which records were processed
      handled.push(item.id);

      try {
        try {
          item.decrypt(key);
        } catch (ex if Utils.isHMACMismatch(ex)) {
          let strategy = self.handleHMACMismatch(item, true);
          if (strategy == SyncEngine.kRecoveryStrategy.retry) {
            // You only get one retry.
            try {
              // Try decrypting again, typically because we've got new keys.
              self._log.info("Trying decrypt again...");
              key = self.service.collectionKeys.keyForCollection(self.name);
              item.decrypt(key);
              strategy = null;
            } catch (ex if Utils.isHMACMismatch(ex)) {
              strategy = self.handleHMACMismatch(item, false);
            }
          }

          switch (strategy) {
            case null:
              // Retry succeeded! No further handling.
              break;
            case SyncEngine.kRecoveryStrategy.retry:
              self._log.debug("Ignoring second retry suggestion.");
              // Fall through to error case.
            case SyncEngine.kRecoveryStrategy.error:
              self._log.warn("Error decrypting record: " + Utils.exceptionStr(ex));
              failed.push(item.id);
              return;
            case SyncEngine.kRecoveryStrategy.ignore:
              self._log.debug("Ignoring record " + item.id +
                              " with bad HMAC: already handled.");
              return;
          }
        }
      } catch (ex) {
        self._log.warn("Error decrypting record: " + Utils.exceptionStr(ex));
        failed.push(item.id);
        return;
      }

      let shouldApply;
      try {
        shouldApply = self._reconcile(item);
      } catch (ex if (ex.code == Engine.prototype.eEngineAbortApplyIncoming)) {
        self._log.warn("Reconciliation failed: aborting incoming processing.");
        failed.push(item.id);
        aborting = ex.cause;
      } catch (ex) {
        self._log.warn("Failed to reconcile incoming record " + item.id);
        self._log.warn("Encountered exception: " + Utils.exceptionStr(ex));
        failed.push(item.id);
        return;
      }

      if (shouldApply) {
        count.applied++;
        applyBatch.push(item);
      } else {
        count.reconciled++;
        self._log.trace("Skipping reconciled incoming item " + item.id);
      }

      if (applyBatch.length == self.applyIncomingBatchSize) {
        doApplyBatch.call(self);
      }
      self._store._sleep(0);
    };

    // Only bother getting data from the server if there's new things
    if (this.lastModified == null || this.lastModified > this.lastSync) {
      let resp = newitems.get();
      doApplyBatchAndPersistFailed.call(this);
      if (!resp.success) {
        resp.failureCode = ENGINE_DOWNLOAD_FAIL;
        throw resp;
      }

      if (aborting) {
        throw aborting;
      }
    }

    // Mobile: check if we got the maximum that we requested; get the rest if so.
    if (handled.length == newitems.limit) {
      let guidColl = new Collection(this.engineURL, null, this.service);

      // Sort and limit so that on mobile we only get the last X records.
      guidColl.limit = this.downloadLimit;
      guidColl.newer = this.lastSync;

      // index: Orders by the sortindex descending (highest weight first).
      guidColl.sort  = "index";

      let guids = guidColl.get();
      if (!guids.success)
        throw guids;

      // Figure out which guids weren't just fetched then remove any guids that
      // were already waiting and prepend the new ones
      let extra = Utils.arraySub(guids.obj, handled);
      if (extra.length > 0) {
        fetchBatch = Utils.arrayUnion(extra, fetchBatch);
        this.toFetch = Utils.arrayUnion(extra, this.toFetch);
      }
    }

    // Fast-foward the lastSync timestamp since we have stored the
    // remaining items in toFetch.
    if (this.lastSync < this.lastModified) {
      this.lastSync = this.lastModified;
    }

    // Process any backlog of GUIDs.
    // At this point we impose an upper limit on the number of items to fetch
    // in a single request, even for desktop, to avoid hitting URI limits.
    batchSize = isMobile ? this.mobileGUIDFetchBatchSize :
                           this.guidFetchBatchSize;

    while (fetchBatch.length && !aborting) {
      // Reuse the original query, but get rid of the restricting params
      // and batch remaining records.
      newitems.limit = 0;
      newitems.newer = 0;
      newitems.ids = fetchBatch.slice(0, batchSize);

      // Reuse the existing record handler set earlier
      let resp = newitems.get();
      if (!resp.success) {
        resp.failureCode = ENGINE_DOWNLOAD_FAIL;
        throw resp;
      }

      // This batch was successfully applied. Not using
      // doApplyBatchAndPersistFailed() here to avoid writing toFetch twice.
      fetchBatch = fetchBatch.slice(batchSize);
      this.toFetch = Utils.arraySub(this.toFetch, newitems.ids);
      this.previousFailed = Utils.arrayUnion(this.previousFailed, failed);
      if (failed.length) {
        count.failed += failed.length;
        this._log.debug("Records that failed to apply: " + failed);
      }
      failed = [];

      if (aborting) {
        throw aborting;
      }

      if (this.lastSync < this.lastModified) {
        this.lastSync = this.lastModified;
      }
    }

    // Apply remaining items.
    doApplyBatchAndPersistFailed.call(this);

    count.newFailed = Utils.arraySub(this.previousFailed, failedInPreviousSync).length;
    count.succeeded = Math.max(0, count.applied - count.failed);
    this._log.info(["Records:",
                    count.applied, "applied,",
                    count.succeeded, "successfully,",
                    count.failed, "failed to apply,",
                    count.newFailed, "newly failed to apply,",
                    count.reconciled, "reconciled."].join(" "));
    Observers.notify("weave:engine:sync:applied", count, this.name);
  },

  /**
   * Find a GUID of an item that is a duplicate of the incoming item but happens
   * to have a different GUID
   *
   * @return GUID of the similar item; falsy otherwise
   */
  _findDupe: function _findDupe(item) {
    // By default, assume there's no dupe items for the engine
  },

  _deleteId: function _deleteId(id) {
    this._tracker.removeChangedID(id);

    // Remember this id to delete at the end of sync
    if (this._delete.ids == null)
      this._delete.ids = [id];
    else
      this._delete.ids.push(id);
  },

  /**
   * Reconcile incoming record with local state.
   *
   * This function essentially determines whether to apply an incoming record.
   *
   * @param  item
   *         Record from server to be tested for application.
   * @return boolean
   *         Truthy if incoming record should be applied. False if not.
   */
  _reconcile: function _reconcile(item) {
    if (this._log.level <= Log4Moz.Level.Trace) {
      this._log.trace("Incoming: " + item);
    }

    // We start reconciling by collecting a bunch of state. We do this here
    // because some state may change during the course of this function and we
    // need to operate on the original values.
    let existsLocally   = this._store.itemExists(item.id);
    let locallyModified = item.id in this._modified;

    // TODO Handle clock drift better. Tracked in bug 721181.
    let remoteAge = AsyncResource.serverTime - item.modified;
    let localAge  = locallyModified ?
      (Date.now() / 1000 - this._modified[item.id]) : null;
    let remoteIsNewer = remoteAge < localAge;

    this._log.trace("Reconciling " + item.id + ". exists=" +
                    existsLocally + "; modified=" + locallyModified +
                    "; local age=" + localAge + "; incoming age=" +
                    remoteAge);

    // We handle deletions first so subsequent logic doesn't have to check
    // deleted flags.
    if (item.deleted) {
      // If the item doesn't exist locally, there is nothing for us to do. We
      // can't check for duplicates because the incoming record has no data
      // which can be used for duplicate detection.
      if (!existsLocally) {
        this._log.trace("Ignoring incoming item because it was deleted and " +
                        "the item does not exist locally.");
        return false;
      }

      // We decide whether to process the deletion by comparing the record
      // ages. If the item is not modified locally, the remote side wins and
      // the deletion is processed. If it is modified locally, we take the
      // newer record.
      if (!locallyModified) {
        this._log.trace("Applying incoming delete because the local item " +
                        "exists and isn't modified.");
        return true;
      }

      // TODO As part of bug 720592, determine whether we should do more here.
      // In the case where the local changes are newer, it is quite possible
      // that the local client will restore data a remote client had tried to
      // delete. There might be a good reason for that delete and it might be
      // enexpected for this client to restore that data.
      this._log.trace("Incoming record is deleted but we had local changes. " +
                      "Applying the youngest record.");
      return remoteIsNewer;
    }

    // At this point the incoming record is not for a deletion and must have
    // data. If the incoming record does not exist locally, we check for a local
    // duplicate existing under a different ID. The default implementation of
    // _findDupe() is empty, so engines have to opt in to this functionality.
    //
    // If we find a duplicate, we change the local ID to the incoming ID and we
    // refresh the metadata collected above. See bug 710448 for the history
    // of this logic.
    if (!existsLocally) {
      let dupeID = this._findDupe(item);
      if (dupeID) {
        this._log.trace("Local item " + dupeID + " is a duplicate for " +
                        "incoming item " + item.id);

        // The local, duplicate ID is always deleted on the server.
        this._deleteId(dupeID);

        // The current API contract does not mandate that the ID returned by
        // _findDupe() actually exists. Therefore, we have to perform this
        // check.
        existsLocally = this._store.itemExists(dupeID);

        // We unconditionally change the item's ID in case the engine knows of
        // an item but doesn't expose it through itemExists. If the API
        // contract were stronger, this could be changed.
        this._log.debug("Switching local ID to incoming: " + dupeID + " -> " +
                        item.id);
        this._store.changeItemID(dupeID, item.id);

        // If the local item was modified, we carry its metadata forward so
        // appropriate reconciling can be performed.
        if (dupeID in this._modified) {
          locallyModified = true;
          localAge = Date.now() / 1000 - this._modified[dupeID];
          remoteIsNewer = remoteAge < localAge;

          this._modified[item.id] = this._modified[dupeID];
          delete this._modified[dupeID];
        } else {
          locallyModified = false;
          localAge = null;
        }

        this._log.debug("Local item after duplication: age=" + localAge +
                        "; modified=" + locallyModified + "; exists=" +
                        existsLocally);
      } else {
        this._log.trace("No duplicate found for incoming item: " + item.id);
      }
    }

    // At this point we've performed duplicate detection. But, nothing here
    // should depend on duplicate detection as the above should have updated
    // state seamlessly.

    if (!existsLocally) {
      // If the item doesn't exist locally and we have no local modifications
      // to the item (implying that it was not deleted), always apply the remote
      // item.
      if (!locallyModified) {
        this._log.trace("Applying incoming because local item does not exist " +
                        "and was not deleted.");
        return true;
      }

      // If the item was modified locally but isn't present, it must have
      // been deleted. If the incoming record is younger, we restore from
      // that record.
      if (remoteIsNewer) {
        this._log.trace("Applying incoming because local item was deleted " +
                        "before the incoming item was changed.");
        delete this._modified[item.id];
        return true;
      }

      this._log.trace("Ignoring incoming item because the local item's " +
                      "deletion is newer.");
      return false;
    }

    // If the remote and local records are the same, there is nothing to be
    // done, so we don't do anything. In the ideal world, this logic wouldn't
    // be here and the engine would take a record and apply it. The reason we
    // want to defer this logic is because it would avoid a redundant and
    // possibly expensive dip into the storage layer to query item state.
    // This should get addressed in the async rewrite, so we ignore it for now.
    let localRecord = this._createRecord(item.id);
    let recordsEqual = Utils.deepEquals(item.cleartext,
                                        localRecord.cleartext);

    // If the records are the same, we don't need to do anything. This does
    // potentially throw away a local modification time. But, if the records
    // are the same, does it matter?
    if (recordsEqual) {
      this._log.trace("Ignoring incoming item because the local item is " +
                      "identical.");

      delete this._modified[item.id];
      return false;
    }

    // At this point the records are different.

    // If we have no local modifications, always take the server record.
    if (!locallyModified) {
      this._log.trace("Applying incoming record because no local conflicts.");
      return true;
    }

    // At this point, records are different and the local record is modified.
    // We resolve conflicts by record age, where the newest one wins. This does
    // result in data loss and should be handled by giving the engine an
    // opportunity to merge the records. Bug 720592 tracks this feature.
    this._log.warn("DATA LOSS: Both local and remote changes to record: " +
                   item.id);
    return remoteIsNewer;
  },

  // Upload outgoing records
  _uploadOutgoing: function SyncEngine__uploadOutgoing() {
    this._log.trace("Uploading local changes to server.");

    let modifiedIDs = Object.keys(this._modified);
    if (modifiedIDs.length) {
      this._log.trace("Preparing " + modifiedIDs.length +
                      " outgoing records");

      // collection we'll upload
      let up = new Collection(this.engineURL, null, this.service);
      let count = 0;

      // Upload what we've got so far in the collection
      let doUpload = Utils.bind2(this, function(desc) {
        this._log.info("Uploading " + desc + " of " + modifiedIDs.length +
                       " records");
        let resp = up.post();
        if (!resp.success) {
          this._log.debug("Uploading records failed: " + resp);
          resp.failureCode = ENGINE_UPLOAD_FAIL;
          throw resp;
        }

        // Update server timestamp from the upload.
        let modified = resp.headers["x-weave-timestamp"];
        if (modified > this.lastSync)
          this.lastSync = modified;

        let failed_ids = Object.keys(resp.obj.failed);
        if (failed_ids.length)
          this._log.debug("Records that will be uploaded again because "
                          + "the server couldn't store them: "
                          + failed_ids.join(", "));

        // Clear successfully uploaded objects.
        for each (let id in resp.obj.success) {
          delete this._modified[id];
        }

        up.clearRecords();
      });

      for each (let id in modifiedIDs) {
        try {
          let out = this._createRecord(id);
          if (this._log.level <= Log4Moz.Level.Trace)
            this._log.trace("Outgoing: " + out);

          out.encrypt(this.service.collectionKeys.keyForCollection(this.name));
          up.pushData(out);
        }
        catch(ex) {
          this._log.warn("Error creating record: " + Utils.exceptionStr(ex));
        }

        // Partial upload
        if ((++count % MAX_UPLOAD_RECORDS) == 0)
          doUpload((count - MAX_UPLOAD_RECORDS) + " - " + count + " out");

        this._store._sleep(0);
      }

      // Final upload
      if (count % MAX_UPLOAD_RECORDS > 0)
        doUpload(count >= MAX_UPLOAD_RECORDS ? "last batch" : "all");
    }
  },

  // Any cleanup necessary.
  // Save the current snapshot so as to calculate changes at next sync
  _syncFinish: function SyncEngine__syncFinish() {
    this._log.trace("Finishing up sync");
    this._tracker.resetScore();

    let doDelete = Utils.bind2(this, function(key, val) {
      let coll = new Collection(this.engineURL, this._recordObj, this.service);
      coll[key] = val;
      coll.delete();
    });

    for (let [key, val] in Iterator(this._delete)) {
      // Remove the key for future uses
      delete this._delete[key];

      // Send a simple delete for the property
      if (key != "ids" || val.length <= 100)
        doDelete(key, val);
      else {
        // For many ids, split into chunks of at most 100
        while (val.length > 0) {
          doDelete(key, val.slice(0, 100));
          val = val.slice(100);
        }
      }
    }
  },

  _syncCleanup: function _syncCleanup() {
    if (!this._modified)
      return;

    // Mark failed WBOs as changed again so they are reuploaded next time.
    for (let [id, when] in Iterator(this._modified)) {
      this._tracker.addChangedID(id, when);
    }
    this._modified = {};
  },

  _sync: function SyncEngine__sync() {
    try {
      this._syncStartup();
      Observers.notify("weave:engine:sync:status", "process-incoming");
      this._processIncoming();
      Observers.notify("weave:engine:sync:status", "upload-outgoing");
      this._uploadOutgoing();
      this._syncFinish();
    } finally {
      this._syncCleanup();
    }
  },

  canDecrypt: function canDecrypt() {
    // Report failure even if there's nothing to decrypt
    let canDecrypt = false;

    // Fetch the most recently uploaded record and try to decrypt it
    let test = new Collection(this.engineURL, this._recordObj, this.service);
    test.limit = 1;
    test.sort = "newest";
    test.full = true;

    let key = this.service.collectionKeys.keyForCollection(this.name);
    test.recordHandler = function recordHandler(record) {
      record.decrypt(key);
      canDecrypt = true;
    }.bind(this);

    // Any failure fetching/decrypting will just result in false
    try {
      this._log.trace("Trying to decrypt a record from the server..");
      test.get();
    }
    catch(ex) {
      this._log.debug("Failed test decrypt: " + Utils.exceptionStr(ex));
    }

    return canDecrypt;
  },

  _resetClient: function SyncEngine__resetClient() {
    this.resetLastSync();
    this.previousFailed = [];
    this.toFetch = [];
  },

  wipeServer: function wipeServer() {
    let response = this.service.resource(this.engineURL).delete();
    if (response.status != 200 && response.status != 404) {
      throw response;
    }
    this._resetClient();
  },

  removeClientData: function removeClientData() {
    // Implement this method in engines that store client specific data
    // on the server.
  },

  /*
   * Decide on (and partially effect) an error-handling strategy.
   *
   * Asks the Service to respond to an HMAC error, which might result in keys
   * being downloaded. That call returns true if an action which might allow a
   * retry to occur.
   *
   * If `mayRetry` is truthy, and the Service suggests a retry,
   * handleHMACMismatch returns kRecoveryStrategy.retry. Otherwise, it returns
   * kRecoveryStrategy.error.
   *
   * Subclasses of SyncEngine can override this method to allow for different
   * behavior -- e.g., to delete and ignore erroneous entries.
   *
   * All return values will be part of the kRecoveryStrategy enumeration.
   */
  handleHMACMismatch: function handleHMACMismatch(item, mayRetry) {
    // By default we either try again, or bail out noisily.
    return (this.service.handleHMACEvent() && mayRetry) ?
           SyncEngine.kRecoveryStrategy.retry :
           SyncEngine.kRecoveryStrategy.error;
  }
};
