/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */

#ifndef mozilla_dom_GamepadEventBinding_h__
#define mozilla_dom_GamepadEventBinding_h__

#include "EventBinding.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/DOMJSClass.h"
#include "mozilla/dom/DOMJSProxyHandler.h"
#include "mozilla/dom/Gamepad.h"

namespace mozilla {
namespace dom {

class Gamepad;
class GamepadEvent;

} // namespace dom
} // namespace mozilla

namespace mozilla {
namespace dom {

template <>
struct PrototypeTraits<prototypes::id::GamepadEvent>
{
  enum
  {
    Depth = 1
  };
  typedef mozilla::dom::GamepadEvent NativeType;
};
template <>
struct PrototypeIDMap<mozilla::dom::GamepadEvent>
{
  enum
  {
    PrototypeID = prototypes::id::GamepadEvent
  };
};
} // namespace dom
} // namespace mozilla


namespace mozilla {
namespace dom {

struct GamepadEventInit : public EventInit
{
  nsRefPtr<mozilla::dom::Gamepad> mGamepad;

private:
  static bool initedIds;
  static jsid gamepad_id;

  GamepadEventInit(const GamepadEventInit&) MOZ_DELETE;

public:
  inline GamepadEventInit()
  {
  }

  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value");

  bool
  Init(const nsAString& aJSON);

  bool
  ToObject(JSContext* cx, JS::Handle<JSObject*> parentObject, JS::MutableHandle<JS::Value> rval) const;

  void
  TraceDictionary(JSTracer* trc);

private:
  static bool
  InitIds(JSContext* cx);
};
struct GamepadEventInitInitializer : public GamepadEventInit
{
  inline GamepadEventInitInitializer()
  {
    // Safe to pass a null context if we pass a null value
    Init(nullptr, JS::NullHandleValue);
  }
};


namespace GamepadEventBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::GamepadEvent]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::GamepadEvent].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::GamepadEvent]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::GamepadEvent].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  bool
  ConstructorEnabled(JSContext* /* unused */, JS::Handle<JSObject*> /* unused */);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::dom::GamepadEvent* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace GamepadEventBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_GamepadEventBinding_h__
