/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */

#ifndef mozilla_dom_GamepadEventBinding_h__
#define mozilla_dom_GamepadEventBinding_h__

#include "EventBinding.h"
#include "js/RootingAPI.h"
#include "jspubtd.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Gamepad.h"
#include "mozilla/dom/Nullable.h"

namespace mozilla {
namespace dom {

class Gamepad;
class GamepadEvent;
struct GamepadEventInitAtoms;
class NativePropertyHooks;

} // namespace dom
} // namespace mozilla

namespace mozilla {
namespace dom {

struct GamepadEventInit : public EventInit
{
  nsRefPtr<mozilla::dom::Gamepad> mGamepad;

  inline GamepadEventInit()
  {
  }

private:
  GamepadEventInit(const GamepadEventInit&) MOZ_DELETE;
  void operator=(const GamepadEventInit) MOZ_DELETE;

  static bool
  InitIds(JSContext* cx, GamepadEventInitAtoms* atomsCache);

public:
  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value");

  bool
  Init(const nsAString& aJSON);

  bool
  ToObject(JSContext* cx, JS::Handle<JSObject*> parentObject, JS::MutableHandle<JS::Value> rval) const;

  void
  TraceDictionary(JSTracer* trc);
};
struct GamepadEventInitInitializer : public GamepadEventInit
{
  GamepadEventInitInitializer();
};


namespace GamepadEventBinding {

  typedef mozilla::dom::GamepadEvent NativeType;

  extern const NativePropertyHooks* sNativePropertyHooks;

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* /* unused */, JS::Handle<JSObject*> /* unused */);

  JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::dom::GamepadEvent* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* aProtoAndIfaceArray, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace GamepadEventBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_GamepadEventBinding_h__
