/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */

#ifndef mozilla_dom_WebGLRenderingContextBinding_h__
#define mozilla_dom_WebGLRenderingContextBinding_h__

#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/DOMJSClass.h"
#include "mozilla/dom/DOMJSProxyHandler.h"

namespace mozilla {

class WebGLActiveInfo;
class WebGLBuffer;
class WebGLContext;
class WebGLExtensionCompressedTextureATC;
class WebGLExtensionCompressedTexturePVRTC;
class WebGLExtensionCompressedTextureS3TC;
class WebGLExtensionDebugRendererInfo;
class WebGLExtensionDepthTexture;
class WebGLExtensionDrawBuffers;
class WebGLExtensionElementIndexUint;
class WebGLExtensionLoseContext;
class WebGLExtensionStandardDerivatives;
class WebGLExtensionTextureFilterAnisotropic;
class WebGLExtensionTextureFloat;
class WebGLExtensionTextureFloatLinear;
class WebGLExtensionVertexArray;
class WebGLFramebuffer;
class WebGLProgram;
class WebGLRenderbuffer;
class WebGLShader;
class WebGLShaderPrecisionFormat;
class WebGLTexture;
class WebGLUniformLocation;
class WebGLVertexArray;

} // namespace mozilla

namespace mozilla {
namespace dom {

template <>
struct PrototypeTraits<prototypes::id::WebGLActiveInfo>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLActiveInfo NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLBuffer>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLBuffer NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionCompressedTextureATC>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionCompressedTextureATC NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionCompressedTexturePVRTC>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionCompressedTexturePVRTC NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionCompressedTextureS3TC>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionCompressedTextureS3TC NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionDebugRendererInfo>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionDebugRendererInfo NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionDepthTexture>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionDepthTexture NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionDrawBuffers>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionDrawBuffers NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionElementIndexUint>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionElementIndexUint NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionLoseContext>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionLoseContext NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionStandardDerivatives>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionStandardDerivatives NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionTextureFilterAnisotropic>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionTextureFilterAnisotropic NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionTextureFloat>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionTextureFloat NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionTextureFloatLinear>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionTextureFloatLinear NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLExtensionVertexArray>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLExtensionVertexArray NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLFramebuffer>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLFramebuffer NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLProgram>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLProgram NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLRenderbuffer>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLRenderbuffer NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLRenderingContext>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLContext NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLShader>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLShader NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLShaderPrecisionFormat>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLShaderPrecisionFormat NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLTexture>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLTexture NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLUniformLocation>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLUniformLocation NativeType;
};
template <>
struct PrototypeTraits<prototypes::id::WebGLVertexArray>
{
  enum
  {
    Depth = 0
  };
  typedef mozilla::WebGLVertexArray NativeType;
};
template <>
struct PrototypeIDMap<mozilla::WebGLActiveInfo>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLActiveInfo
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLBuffer>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLBuffer
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionCompressedTextureATC>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionCompressedTextureATC
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionCompressedTexturePVRTC>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionCompressedTexturePVRTC
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionCompressedTextureS3TC>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionCompressedTextureS3TC
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionDebugRendererInfo>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionDebugRendererInfo
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionDepthTexture>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionDepthTexture
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionDrawBuffers>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionDrawBuffers
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionElementIndexUint>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionElementIndexUint
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionLoseContext>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionLoseContext
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionStandardDerivatives>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionStandardDerivatives
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionTextureFilterAnisotropic>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionTextureFilterAnisotropic
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionTextureFloat>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionTextureFloat
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionTextureFloatLinear>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionTextureFloatLinear
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLExtensionVertexArray>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLExtensionVertexArray
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLFramebuffer>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLFramebuffer
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLProgram>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLProgram
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLRenderbuffer>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLRenderbuffer
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLShader>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLShader
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLShaderPrecisionFormat>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLShaderPrecisionFormat
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLTexture>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLTexture
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLUniformLocation>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLUniformLocation
  };
};
template <>
struct PrototypeIDMap<mozilla::WebGLVertexArray>
{
  enum
  {
    PrototypeID = prototypes::id::WebGLVertexArray
  };
};
} // namespace dom
} // namespace mozilla


namespace mozilla {
namespace dom {

struct WebGLContextAttributes : public MainThreadDictionaryBase
{
  Optional<bool > mAlpha;
  bool mAntialias;
  bool mDepth;
  bool mPremultipliedAlpha;
  bool mPreserveDrawingBuffer;
  bool mStencil;

private:
  static bool initedIds;
  static jsid alpha_id;
  static jsid antialias_id;
  static jsid depth_id;
  static jsid premultipliedAlpha_id;
  static jsid preserveDrawingBuffer_id;
  static jsid stencil_id;

  WebGLContextAttributes(const WebGLContextAttributes&) MOZ_DELETE;

public:
  inline WebGLContextAttributes()
  {
  }

  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value");

  bool
  Init(const nsAString& aJSON);

  bool
  ToObject(JSContext* cx, JS::Handle<JSObject*> parentObject, JS::MutableHandle<JS::Value> rval) const;

  void
  TraceDictionary(JSTracer* trc);

private:
  static bool
  InitIds(JSContext* cx);
};
struct WebGLContextAttributesInitializer : public WebGLContextAttributes
{
  inline WebGLContextAttributesInitializer()
  {
    // Safe to pass a null context if we pass a null value
    Init(nullptr, JS::NullHandleValue);
  }
};


namespace WebGLActiveInfoBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLActiveInfo]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLActiveInfo].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLActiveInfo]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLActiveInfo].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLActiveInfo* aObject);

} // namespace WebGLActiveInfoBinding



namespace WebGLBufferBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLBuffer]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLBuffer].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLBuffer]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLBuffer].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLBuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLBufferBinding



namespace WebGLExtensionCompressedTextureATCBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionCompressedTextureATC]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionCompressedTextureATC].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionCompressedTextureATC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionCompressedTextureATCBinding



namespace WebGLExtensionCompressedTexturePVRTCBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionCompressedTexturePVRTC]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionCompressedTexturePVRTC].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionCompressedTexturePVRTC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionCompressedTexturePVRTCBinding



namespace WebGLExtensionCompressedTextureS3TCBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionCompressedTextureS3TC]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionCompressedTextureS3TC].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionCompressedTextureS3TC* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionCompressedTextureS3TCBinding



namespace WebGLExtensionDebugRendererInfoBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionDebugRendererInfo]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionDebugRendererInfo].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionDebugRendererInfo* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionDebugRendererInfoBinding



namespace WebGLExtensionDepthTextureBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionDepthTexture]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionDepthTexture].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionDepthTexture* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionDepthTextureBinding



namespace WebGLExtensionDrawBuffersBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionDrawBuffers]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionDrawBuffers].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionDrawBuffers* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionDrawBuffersBinding



namespace WebGLExtensionElementIndexUintBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionElementIndexUint]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionElementIndexUint].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionElementIndexUint* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionElementIndexUintBinding



namespace WebGLExtensionLoseContextBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionLoseContext]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionLoseContext].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionLoseContext* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionLoseContextBinding



namespace WebGLExtensionStandardDerivativesBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionStandardDerivatives]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionStandardDerivatives].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionStandardDerivatives* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionStandardDerivativesBinding



namespace WebGLExtensionTextureFilterAnisotropicBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionTextureFilterAnisotropic]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionTextureFilterAnisotropic].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionTextureFilterAnisotropic* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionTextureFilterAnisotropicBinding



namespace WebGLExtensionTextureFloatBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionTextureFloat]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionTextureFloat].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionTextureFloat* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionTextureFloatBinding



namespace WebGLExtensionTextureFloatLinearBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionTextureFloatLinear]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionTextureFloatLinear].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionTextureFloatLinear* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionTextureFloatLinearBinding



namespace WebGLExtensionVertexArrayBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLExtensionVertexArray]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLExtensionVertexArray].address());
  }

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLExtensionVertexArray* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLExtensionVertexArrayBinding



namespace WebGLFramebufferBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLFramebuffer]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLFramebuffer].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLFramebuffer]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLFramebuffer].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLFramebuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLFramebufferBinding



namespace WebGLProgramBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLProgram]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLProgram].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLProgram]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLProgram].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLProgram* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLProgramBinding



namespace WebGLRenderbufferBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLRenderbuffer]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLRenderbuffer].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLRenderbuffer]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLRenderbuffer].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLRenderbuffer* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLRenderbufferBinding



namespace WebGLRenderingContextBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLRenderingContext]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLRenderingContext].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLRenderingContext]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLRenderingContext].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLContext* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLRenderingContextBinding



namespace WebGLShaderBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLShader]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLShader].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLShader]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLShader].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLShader* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLShaderBinding



namespace WebGLShaderPrecisionFormatBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLShaderPrecisionFormat]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLShaderPrecisionFormat].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLShaderPrecisionFormat]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLShaderPrecisionFormat].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLShaderPrecisionFormat* aObject);

} // namespace WebGLShaderPrecisionFormatBinding



namespace WebGLTextureBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLTexture]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLTexture].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLTexture]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLTexture].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLTexture* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLTextureBinding



namespace WebGLUniformLocationBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLUniformLocation]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLUniformLocation].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLUniformLocation]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLUniformLocation].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLUniformLocation* aObject);

} // namespace WebGLUniformLocationBinding



namespace WebGLVertexArrayBinding {

  extern const NativePropertyHooks sNativePropertyHooks;

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Heap<JSObject*>* protoAndIfaceArray);

  inline JS::Handle<JSObject*> GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface prototype object for this class.  This will create the
       object as needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[prototypes::id::WebGLVertexArray]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[prototypes::id::WebGLVertexArray].address());
  }

  inline JS::Handle<JSObject*> GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal)
  {

    /* Get the interface object for this class.  This will create the object as
       needed. */

    /* Make sure our global is sane.  Hopefully we can remove this sometime */
    if (!(js::GetObjectClass(aGlobal)->flags & JSCLASS_DOM_GLOBAL)) {
      return JS::NullPtr();
    }
    /* Check to see whether the interface objects are already installed */
    JS::Heap<JSObject*>* protoAndIfaceArray = GetProtoAndIfaceArray(aGlobal);
    if (!protoAndIfaceArray[constructors::id::WebGLVertexArray]) {
      CreateInterfaceObjects(aCx, aGlobal, protoAndIfaceArray);
    }

    /*
     * The object might _still_ be null, but that's OK.
     *
     * Calling fromMarkedLocation() is safe because protoAndIfaceArray is
     * traced by TraceProtoAndIfaceCache() and its contents are never
     * changed after they have been set.
     */
    return JS::Handle<JSObject*>::fromMarkedLocation(protoAndIfaceArray[constructors::id::WebGLVertexArray].address());
  }

  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool* aEnabled);

  extern DOMJSClass Class;

  JSObject*
  Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, mozilla::WebGLVertexArray* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, JS::Handle<JSObject*> aScope, T* aObject)
  {
    return Wrap(aCx, aScope, aObject, aObject);
  }

} // namespace WebGLVertexArrayBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_WebGLRenderingContextBinding_h__
