/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_AUDIONODESTREAM_H_
#define MOZILLA_AUDIONODESTREAM_H_

#include "MediaStreamGraph.h"
#include "mozilla/dom/AudioNodeBinding.h"
#include "AudioSegment.h"

#ifdef PR_LOGGING
#define LOG(type, msg) PR_LOG(gMediaStreamGraphLog, type, msg)
#else
#define LOG(type, msg)
#endif

namespace mozilla {

namespace dom {
struct ThreeDPoint;
class AudioParamTimeline;
class DelayNodeEngine;
}

class ThreadSharedFloatArrayBufferList;
class AudioNodeEngine;

/**
 * An AudioNodeStream produces one audio track with ID AUDIO_TRACK.
 * The start time of the AudioTrack is aligned to the start time of the
 * AudioContext's destination node stream, plus some multiple of BLOCK_SIZE
 * samples.
 *
 * An AudioNodeStream has an AudioNodeEngine plugged into it that does the
 * actual audio processing. AudioNodeStream contains the glue code that
 * integrates audio processing with the MediaStreamGraph.
 */
class AudioNodeStream : public ProcessedMediaStream {
public:
  enum { AUDIO_TRACK = 1 };

  typedef nsAutoTArray<AudioChunk, 1> OutputChunks;

  /**
   * Transfers ownership of aEngine to the new AudioNodeStream.
   */
  AudioNodeStream(AudioNodeEngine* aEngine,
                  MediaStreamGraph::AudioNodeStreamKind aKind,
                  TrackRate aSampleRate)
    : ProcessedMediaStream(nullptr),
      mEngine(aEngine),
      mSampleRate(aSampleRate),
      mKind(aKind),
      mNumberOfInputChannels(2),
      mMarkAsFinishedAfterThisBlock(false),
      mAudioParamStream(false),
      mMuted(false)
  {
    MOZ_ASSERT(NS_IsMainThread());
    mChannelCountMode = dom::ChannelCountMode::Max;
    mChannelInterpretation = dom::ChannelInterpretation::Speakers;
    // AudioNodes are always producing data
    mHasCurrentData = true;
    MOZ_COUNT_CTOR(AudioNodeStream);
  }
  ~AudioNodeStream();

  // Control API
  /**
   * Sets a parameter that's a time relative to some stream's played time.
   * This time is converted to a time relative to this stream when it's set.
   */
  void SetStreamTimeParameter(uint32_t aIndex, MediaStream* aRelativeToStream,
                              double aStreamTime);
  void SetDoubleParameter(uint32_t aIndex, double aValue);
  void SetInt32Parameter(uint32_t aIndex, int32_t aValue);
  void SetTimelineParameter(uint32_t aIndex, const dom::AudioParamTimeline& aValue);
  void SetThreeDPointParameter(uint32_t aIndex, const dom::ThreeDPoint& aValue);
  void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer);
  // This consumes the contents of aData.  aData will be emptied after this returns.
  void SetRawArrayData(nsTArray<float>& aData);
  void SetChannelMixingParameters(uint32_t aNumberOfChannels,
                                  dom::ChannelCountMode aChannelCountMoe,
                                  dom::ChannelInterpretation aChannelInterpretation);
  void SetAudioParamHelperStream()
  {
    MOZ_ASSERT(!mAudioParamStream, "Can only do this once");
    mAudioParamStream = true;
  }

  virtual AudioNodeStream* AsAudioNodeStream() { return this; }

  // Graph thread only
  void SetStreamTimeParameterImpl(uint32_t aIndex, MediaStream* aRelativeToStream,
                                  double aStreamTime);
  void SetChannelMixingParametersImpl(uint32_t aNumberOfChannels,
                                      dom::ChannelCountMode aChannelCountMoe,
                                      dom::ChannelInterpretation aChannelInterpretation);
  virtual void ProduceOutput(GraphTime aFrom, GraphTime aTo);
  TrackTicks GetCurrentPosition();
  bool IsAudioParamStream() const
  {
    return mAudioParamStream;
  }
  void Mute() {
    mMuted = true;
  }

  void Unmute() {
    mMuted = false;
  }

  const OutputChunks& LastChunks() const
  {
    return mLastChunks;
  }
  virtual bool MainThreadNeedsUpdates() const MOZ_OVERRIDE
  {
    // Only source and external streams need updates on the main thread.
    return (mKind == MediaStreamGraph::SOURCE_STREAM && mFinished) ||
           mKind == MediaStreamGraph::EXTERNAL_STREAM;
  }
  virtual bool IsIntrinsicallyConsumed() const MOZ_OVERRIDE
  {
    return true;
  }

  // Any thread
  AudioNodeEngine* Engine() { return mEngine; }
  TrackRate SampleRate() const { return mSampleRate; }

protected:
  void AdvanceOutputSegment();
  void FinishOutput();
  void AccumulateInputChunk(uint32_t aInputIndex, const AudioChunk& aChunk,
                            AudioChunk* aBlock,
                            nsTArray<float>* aDownmixBuffer);
  void UpMixDownMixChunk(const AudioChunk* aChunk, uint32_t aOutputChannelCount,
                         nsTArray<const void*>& aOutputChannels,
                         nsTArray<float>& aDownmixBuffer);

  uint32_t ComputeFinalOuputChannelCount(uint32_t aInputChannelCount);
  void ObtainInputBlock(AudioChunk& aTmpChunk, uint32_t aPortIndex);

  // The engine that will generate output for this node.
  nsAutoPtr<AudioNodeEngine> mEngine;
  // The last block produced by this node.
  OutputChunks mLastChunks;
  // The stream's sampling rate
  const TrackRate mSampleRate;
  // Whether this is an internal or external stream
  MediaStreamGraph::AudioNodeStreamKind mKind;
  // The number of input channels that this stream requires. 0 means don't care.
  uint32_t mNumberOfInputChannels;
  // The mixing modes
  dom::ChannelCountMode mChannelCountMode;
  dom::ChannelInterpretation mChannelInterpretation;
  // Whether the stream should be marked as finished as soon
  // as the current time range has been computed block by block.
  bool mMarkAsFinishedAfterThisBlock;
  // Whether the stream is an AudioParamHelper stream.
  bool mAudioParamStream;
  // Whether the stream is muted. Access only on the MediaStreamGraph thread.
  bool mMuted;
};

}

#endif /* MOZILLA_AUDIONODESTREAM_H_ */
