/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_CANVASCLIENT_H
#define MOZILLA_GFX_CANVASCLIENT_H

#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE
#include "mozilla/RefPtr.h"             // for RefPtr, TemporaryRef
#include "mozilla/layers/CompositableClient.h"  // for CompositableClient
#include "mozilla/layers/CompositorTypes.h"  // for TextureInfo, etc
#include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor
#include "mozilla/layers/TextureClient.h"  // for TextureClient, etc
#include "mozilla/mozalloc.h"           // for operator delete

#include "mozilla/gfx/Point.h"          // for IntSize
#include "mozilla/gfx/Types.h"          // for SurfaceFormat

namespace mozilla {
namespace gfx {
class SharedSurface;
}
}

namespace mozilla {
namespace layers {

class ClientCanvasLayer;
class CompositableForwarder;

/**
 * Compositable client for 2d and webgl canvas.
 */
class CanvasClient : public CompositableClient
{
public:
  /**
   * Creates, configures, and returns a new canvas client. If necessary, a
   * message will be sent to the compositor to create a corresponding image
   * host.
   */
  enum CanvasClientType {
    CanvasClientSurface,
    CanvasClientGLContext,
  };
  static TemporaryRef<CanvasClient> CreateCanvasClient(CanvasClientType aType,
                                                       CompositableForwarder* aFwd,
                                                       TextureFlags aFlags);

  CanvasClient(CompositableForwarder* aFwd, TextureFlags aFlags)
    : CompositableClient(aFwd, aFlags)
  {
    mTextureInfo.mTextureFlags = aFlags;
  }

  virtual ~CanvasClient() {}

  virtual void Clear() {};

  virtual void Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer) = 0;

  virtual void Updated() { }

protected:
  TextureInfo mTextureInfo;
};

// Used for 2D canvases and WebGL canvas on non-GL systems where readback is requried.
class CanvasClient2D : public CanvasClient
{
public:
  CanvasClient2D(CompositableForwarder* aLayerForwarder,
                 TextureFlags aFlags)
    : CanvasClient(aLayerForwarder, aFlags)
  {
  }

  TextureInfo GetTextureInfo() const
  {
    return TextureInfo(COMPOSITABLE_IMAGE);
  }

  virtual void Clear() MOZ_OVERRIDE
  {
    mBuffer = nullptr;
  }

  virtual void Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer) MOZ_OVERRIDE;

  virtual bool AddTextureClient(TextureClient* aTexture) MOZ_OVERRIDE
  {
    MOZ_ASSERT((mTextureInfo.mTextureFlags & aTexture->GetFlags()) == mTextureInfo.mTextureFlags);
    return CompositableClient::AddTextureClient(aTexture);
  }

  virtual void OnDetach() MOZ_OVERRIDE
  {
    mBuffer = nullptr;
  }

private:
  RefPtr<TextureClient> mBuffer;
};

// Used for GL canvases where we don't need to do any readback, i.e., with a
// GL backend.
class CanvasClientSurfaceStream : public CanvasClient
{
public:
  CanvasClientSurfaceStream(CompositableForwarder* aLayerForwarder, TextureFlags aFlags);

  TextureInfo GetTextureInfo() const
  {
    return TextureInfo(COMPOSITABLE_IMAGE);
  }

  virtual void Clear() MOZ_OVERRIDE
  {
    mBuffer = nullptr;
  }

  virtual void Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer) MOZ_OVERRIDE;

  virtual void OnDetach() MOZ_OVERRIDE
  {
    mBuffer = nullptr;
  }

private:
  RefPtr<TextureClient> mBuffer;
};

}
}

#endif
