/* THIS FILE IS AUTOGENERATED - DO NOT EDIT */

#ifndef mozilla_dom_CanvasRenderingContext2DBinding_h
#define mozilla_dom_CanvasRenderingContext2DBinding_h

#include "js/RootingAPI.h"
#include "jspubtd.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/Nullable.h"

namespace mozilla {
namespace dom {

class CanvasGradient;
class CanvasPath;
class CanvasPattern;
class CanvasRenderingContext2D;
struct ContextAttributes2DAtoms;
class Element;
struct HitRegionOptionsAtoms;
class NativePropertyHooks;
class ProtoAndIfaceCache;
class TextMetrics;

} // namespace dom
} // namespace mozilla

namespace mozilla {
namespace dom {


MOZ_BEGIN_ENUM_CLASS(CanvasWindingRule, uint32_t)
  Nonzero,
  Evenodd,
  EndGuard_
MOZ_END_ENUM_CLASS(CanvasWindingRule)

namespace CanvasWindingRuleValues {
extern const EnumEntry strings[3];
} // namespace CanvasWindingRuleValues


struct ContextAttributes2D : public DictionaryBase
{
  bool mAlpha;
  bool mWillReadFrequently;

  ContextAttributes2D();

  explicit inline ContextAttributes2D(const ContextAttributes2D& aOther)
  {
    *this = aOther;
  }

protected:
  explicit inline ContextAttributes2D(int )
  {
    // Do nothing here; this is used by our "Fast" subclass
  }

private:
  static bool
  InitIds(JSContext* cx, ContextAttributes2DAtoms* atomsCache);

public:
  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value");

  bool
  Init(const nsAString& aJSON);

  bool
  ToObject(JSContext* cx, JS::MutableHandle<JS::Value> rval) const;

  void
  TraceDictionary(JSTracer* trc);

  void
  operator=(const ContextAttributes2D& aOther);
};

namespace binding_detail {
struct FastContextAttributes2D : public ContextAttributes2D
{
  inline FastContextAttributes2D()
    : ContextAttributes2D(42)
  {
    // Doesn't matter what int we pass to the parent constructor
  }
};
} // namespace binding_detail


struct HitRegionOptions : public DictionaryBase
{
  nsRefPtr<mozilla::dom::Element> mControl;
  nsString mId;

  HitRegionOptions();

  explicit inline HitRegionOptions(const HitRegionOptions& aOther)
  {
    *this = aOther;
  }

protected:
  explicit inline HitRegionOptions(int )
  {
    // Do nothing here; this is used by our "Fast" subclass
  }

private:
  static bool
  InitIds(JSContext* cx, HitRegionOptionsAtoms* atomsCache);

public:
  bool
  Init(JSContext* cx, JS::Handle<JS::Value> val, const char* sourceDescription = "Value");

  bool
  Init(const nsAString& aJSON);

  bool
  ToObject(JSContext* cx, JS::MutableHandle<JS::Value> rval) const;

  void
  TraceDictionary(JSTracer* trc);

  void
  operator=(const HitRegionOptions& aOther);
};

namespace binding_detail {
struct FastHitRegionOptions : public HitRegionOptions
{
  inline FastHitRegionOptions()
    : HitRegionOptions(42)
  {
    // Doesn't matter what int we pass to the parent constructor
  }
};
} // namespace binding_detail


namespace CanvasGradientBinding {

  typedef mozilla::dom::CanvasGradient NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::dom::CanvasGradient* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace CanvasGradientBinding



namespace CanvasPatternBinding {

  typedef mozilla::dom::CanvasPattern NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::dom::CanvasPattern* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace CanvasPatternBinding



namespace CanvasRenderingContext2DBinding {

  typedef mozilla::dom::CanvasRenderingContext2D NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::dom::CanvasRenderingContext2D* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace CanvasRenderingContext2DBinding



namespace Path2DBinding {

  typedef mozilla::dom::CanvasPath NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  bool
  ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::dom::CanvasPath* aObject, nsWrapperCache* aCache);

  template <class T>
  inline JSObject* Wrap(JSContext* aCx, T* aObject)
  {
    return Wrap(aCx, aObject, aObject);
  }

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace Path2DBinding



namespace TextMetricsBinding {

  typedef mozilla::dom::TextMetrics NativeType;

  // We declare this as an array so that retrieving a pointer to this
  // binding's property hooks only requires compile/link-time resolvable
  // address arithmetic.  Declaring it as a pointer instead would require
  // doing a run-time load to fetch a pointer to this binding's property
  // hooks.  And then structures which embedded a pointer to this structure
  // would require a run-time load for proper initialization, which would
  // then induce static constructors.  Lots of static constructors.
  extern const NativePropertyHooks sNativePropertyHooks[];
  JSObject*
  DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);

  const JSClass*
  GetJSClass();

  JSObject*
  Wrap(JSContext* aCx, mozilla::dom::TextMetrics* aObject, bool* aTookOwnership);

  void
  CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);

  JS::Handle<JSObject*>
  GetProtoObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal);

  JS::Handle<JSObject*>
  GetConstructorObject(JSContext* aCx, JS::Handle<JSObject*> aGlobal, bool aDefineOnGlobal = true);

} // namespace TextMetricsBinding



} // namespace dom
} // namespace mozilla

#endif // mozilla_dom_CanvasRenderingContext2DBinding_h
