/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef GFX_SKIP_CHARS_H
#define GFX_SKIP_CHARS_H

#include "nsTArray.h"

/*
 * gfxSkipChars is a data structure representing a list of characters that
 * have been skipped. The initial string is called the "original string"
 * and after skipping some characters, the result is called the "skipped string".
 * gfxSkipChars provides efficient ways to translate between offsets in the
 * original string and the skipped string. It is used by textrun code to keep
 * track of offsets before and after text transformations such as whitespace
 * compression and control code deletion.
 */

/**
 * The gfxSkipChars is represented as a sorted array of skipped ranges.
 *
 * A freshly-created gfxSkipChars means "all chars kept".
 */
class gfxSkipChars
{
private:
    class SkippedRange
    {
    public:
        SkippedRange(uint32_t aOffset, uint32_t aLength, uint32_t aDelta)
            : mOffset(aOffset), mLength(aLength), mDelta(aDelta)
        { }

        uint32_t Start() const
        {
            return mOffset;
        }

        uint32_t End() const
        {
            return mOffset + mLength;
        }

        uint32_t Length() const
        {
            return mLength;
        }

        uint32_t SkippedOffset() const
        {
            return mOffset - mDelta;
        }

        uint32_t Delta() const
        {
            return mDelta;
        }

        uint32_t NextDelta() const
        {
            return mDelta + mLength;
        }

        void Extend(uint32_t aChars)
        {
            mLength += aChars;
        }

    private:
        uint32_t mOffset; // original-string offset at which we want to skip
        uint32_t mLength; // number of skipped chars at this offset
        uint32_t mDelta;  // sum of lengths of preceding skipped-ranges
    };

public:
    gfxSkipChars()
        : mCharCount(0)
    { }

    void SkipChars(uint32_t aChars)
    {
        NS_ASSERTION(mCharCount + aChars > mCharCount,
                     "Character count overflow");
        uint32_t rangeCount = mRanges.Length();
        uint32_t delta = 0;
        if (rangeCount > 0) {
            SkippedRange& lastRange = mRanges[rangeCount - 1];
            if (lastRange.End() == mCharCount) {
                lastRange.Extend(aChars);
                mCharCount += aChars;
                return;
            }
            delta = lastRange.NextDelta();
        }
        mRanges.AppendElement(SkippedRange(mCharCount, aChars, delta));
        mCharCount += aChars;
    }

    void KeepChars(uint32_t aChars)
    {
        NS_ASSERTION(mCharCount + aChars > mCharCount,
                     "Character count overflow");
        mCharCount += aChars;
    }

    void SkipChar()
    {
        SkipChars(1);
    }

    void KeepChar()
    {
        KeepChars(1);
    }

    void TakeFrom(gfxSkipChars* aSkipChars)
    {
        mRanges.SwapElements(aSkipChars->mRanges);
        mCharCount = aSkipChars->mCharCount;
        aSkipChars->mCharCount = 0;
    }

    int32_t GetOriginalCharCount() const
    {
        return mCharCount;
    }

    const SkippedRange& LastRange() const
    {
        // this is only valid if mRanges is non-empty; no assertion here
        // because nsTArray will already assert if we abuse it
        return mRanges[mRanges.Length() - 1];
    }

    friend class gfxSkipCharsIterator;

private:
    nsTArray<SkippedRange> mRanges;
    uint32_t               mCharCount;
};

/**
 * A gfxSkipCharsIterator represents a position in the original string. It lets you
 * map efficiently to and from positions in the string after skipped characters
 * have been removed. You can also specify an offset that is added to all
 * incoming original string offsets and subtracted from all outgoing original
 * string offsets --- useful when the gfxSkipChars corresponds to something
 * offset from the original DOM coordinates, which it often does for gfxTextRuns.
 *
 * The current positions (in both the original and skipped strings) are
 * always constrained to be >= 0 and <= the string length. When the position
 * is equal to the string length, it is at the end of the string. The current
 * positions do not include any aOriginalStringToSkipCharsOffset.
 *
 * When the position in the original string corresponds to a skipped character,
 * the skipped-characters offset is the offset of the next unskipped character,
 * or the skipped-characters string length if there is no next unskipped character.
 */
class gfxSkipCharsIterator
{
public:
    /**
     * @param aOriginalStringToSkipCharsOffset add this to all incoming and
     * outgoing original string offsets
     */
    gfxSkipCharsIterator(const gfxSkipChars& aSkipChars,
                         int32_t aOriginalStringToSkipCharsOffset,
                         int32_t aOriginalStringOffset)
        : mSkipChars(&aSkipChars),
          mOriginalStringOffset(0),
          mSkippedStringOffset(0),
          mCurrentRangeIndex(-1),
          mOriginalStringToSkipCharsOffset(aOriginalStringToSkipCharsOffset)
    {
          SetOriginalOffset(aOriginalStringOffset);
    }

    explicit gfxSkipCharsIterator(const gfxSkipChars& aSkipChars,
                                  int32_t aOriginalStringToSkipCharsOffset = 0)
        : mSkipChars(&aSkipChars),
          mOriginalStringOffset(0),
          mSkippedStringOffset(0),
          mCurrentRangeIndex(-1),
          mOriginalStringToSkipCharsOffset(aOriginalStringToSkipCharsOffset)
    { }

    gfxSkipCharsIterator(const gfxSkipCharsIterator& aIterator)
        : mSkipChars(aIterator.mSkipChars),
          mOriginalStringOffset(aIterator.mOriginalStringOffset),
          mSkippedStringOffset(aIterator.mSkippedStringOffset),
          mCurrentRangeIndex(aIterator.mCurrentRangeIndex),
          mOriginalStringToSkipCharsOffset(aIterator.mOriginalStringToSkipCharsOffset)
    { }

    /**
     * The empty constructor creates an object that is useless until it is assigned.
     */
    gfxSkipCharsIterator()
        : mSkipChars(nullptr)
    { }

    /**
     * Return true if this iterator is properly initialized and usable.
     */
    bool IsInitialized()
    {
        return mSkipChars != nullptr;
    }

    /**
     * Set the iterator to aOriginalStringOffset in the original string.
     * This can efficiently move forward or backward from the current position.
     * aOriginalStringOffset is clamped to [0,originalStringLength].
     */
    void SetOriginalOffset(int32_t aOriginalStringOffset);

    /**
     * Set the iterator to aSkippedStringOffset in the skipped string.
     * This can efficiently move forward or backward from the current position.
     * aSkippedStringOffset is clamped to [0,skippedStringLength].
     */
    void SetSkippedOffset(uint32_t aSkippedStringOffset);

    uint32_t ConvertOriginalToSkipped(int32_t aOriginalStringOffset)
    {
        SetOriginalOffset(aOriginalStringOffset);
        return GetSkippedOffset();
    }

    uint32_t ConvertSkippedToOriginal(int32_t aSkippedStringOffset)
    {
        SetSkippedOffset(aSkippedStringOffset);
        return GetOriginalOffset();
    }

    /**
     * Test if the character at the current position in the original string
     * is skipped or not. If aRunLength is non-null, then *aRunLength is set
     * to a number of characters all of which are either skipped or not, starting
     * at this character. When the current position is at the end of the original
     * string, we return true and *aRunLength is set to zero.
     */
    bool IsOriginalCharSkipped(int32_t* aRunLength = nullptr) const;

    void AdvanceOriginal(int32_t aDelta)
    {
        SetOriginalOffset(GetOriginalOffset() + aDelta);
    }

    void AdvanceSkipped(int32_t aDelta)
    {
        SetSkippedOffset(GetSkippedOffset() + aDelta);
    }

    /**
     * @return the offset within the original string
     */
    int32_t GetOriginalOffset() const
    {
        return mOriginalStringOffset - mOriginalStringToSkipCharsOffset;
    }

    /**
     * @return the offset within the skipped string corresponding to the
     * current position in the original string. If the current position
     * in the original string is a character that is skipped, then we return
     * the position corresponding to the first non-skipped character in the
     * original string after the current position, or the length of the skipped
     * string if there is no such character.
     */
    uint32_t GetSkippedOffset() const
    {
        return mSkippedStringOffset;
    }

    int32_t GetOriginalEnd() const
    {
        return mSkipChars->GetOriginalCharCount() -
            mOriginalStringToSkipCharsOffset;
    }

private:
    const gfxSkipChars* mSkipChars;

    // Current position
    int32_t mOriginalStringOffset;
    uint32_t mSkippedStringOffset;

    // Index of the last skippedRange that precedes or contains the current
    // position in the original string.
    // If index == -1 then we are before the first skipped char.
    int32_t mCurrentRangeIndex;

    // This offset is added to map from "skipped+unskipped characters in
    // the original DOM string" character space to "skipped+unskipped
    // characters in the textrun's gfxSkipChars" character space
    int32_t mOriginalStringToSkipCharsOffset;
};

#endif /*GFX_SKIP_CHARS_H*/
